On the path heading up to the top of the Temple, you'll find a red crate with a Scout Fly just past one of the Blue Eco vents in the Tower.Ħ. If you go into the Temple and then head to the path to the right and outside, you can jump up the ledges on the outside of the temple to get up to a red crate that holds a Scout Fly.ĥ. After this you'll see a Scout Fly that you must climb up to.Ĥ. Head left after you cross the bridge above the fisherman and go up to the cliff where there's a swinging spiked log. On that same path that leads to the Power Cell for "Follow The Canyon To The Sea", you'll see a crate for a Scout Fly in the river.ģ. When you're heading down river from where the fisherman is, you'll see a Scout Fly on the land to your left that's next to two crates of dark eco.Ģ. Get all three energy balls and then use the Blue Eco Jumper to take you back to the area behind the Temple where the door is and race up the ledge before your Blue Eco energy runs out to unlock the door and get the Power Cell inside of it. To unlock this door you must jump down to the area below next to the river where you'll see three balls of Blue Eco. The Locked Temple Door is in the area next to the steam engine where you must break the mirror to divert the Eco Beams. Just swim up to it and then jump out of the water to get the Cell. You do not have to use it for the entire time you are collecting the fish, but you must use it at least once to obtain the trophy.įrom the fisherman, just head downstream through the water and when you get to the ocean, you'll see a Power Cell on top of some land in front of you. NOTE: For the PS Vita version of the game, you HAVE to use the touch screen to get the trophy. You will earn the Hand Over Fish trophy here. Just remember that you lose if you let 20 lbs of fish go and the yellow fish are 5 lbs, so be extra careful not to miss those. Once you catch 200 pounds of fish, the fisherman will give you a Power Cell. Just catch all of the 1 lbs and 5 lbs fishies and completely avoid the poison ones. The fisherman is located right below the second long wooden bridge that you'll cross in the Forbidden Jungle. You will earn the Black Thumb trophy here. Just keep in mind that you can't hit the green little monsters he sends out when their spikes are out, so wait until they pull them in before you attack them. You just need to hit his head three times to defeat him. Just run around to avoid his attacks and then when the leave platforms appear, jump up to the top of them and then use Jak's Spin Attack to hit the boss' head. The path that you open underneath the Tower after you unlock the Blue Eco Vents will lead you to the game's first boss battle. Follow the only open path to take you towards the Power Cell that will unlock the Blue Eco Vents. Just work your way up to the top of the Temple using the Blue Eco to activate platforms and jumpers to help you along the way to get this Power Cell.Īfter you get to the top of the Temple, just stand on the switch in the middle to take you down below. You will also earn the Shiny Happy Steeples trophy. Just run down there and point the baby at the Mayor's house.Īfter you've done this, just head over to the windbag Mayor's house and collect the Power Cell for fixing the village's energy beam problem. The last Tower is on the beach where Sandover Village and Forbidden Jungle meet. Just go up to the next Tower by crossing the bridge that's above the Fisherman and jumping up to the platform where the Tower is. Just cross the river from the last Tower to get to this one. The next Tower is on the side of the Temple that's just around the corner from the steam engine thing where you broke the mirror to start all of this. Just follow the beam across the river to the end of the path where you first encountered the snakes and the moving spiked logs to get to the second Tower. Just jump down and then press the circle button to use it and then line up the beam with the next tower by following the arrow. The first one is right next to the steam engine. Now you must find the different towers to divert the Eco beams and point them towards the Mayor's house. Jump to the top of it by using the moving pistons and then attack the wooden sticks supporting the mirror to divert the Eco beams. You will get to the back of the Temple where you'll see this wooden steam engine. Head to the path to the right when you first enter the Forbidden Jungle, past the snakes and just before the swinging wooden spiked log, jump across the small platforms to the left left. Precursor Orbs: 150 Power Cells: 8 Scout Flies: 7
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